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TWIN COMBAT SYSTEM - Evolve your combat system [ ESX - QB SCRIPT ]
TWIN COMBAT SYSTEM - Evolve your combat system [ ESX - QB SCRIPT ]
38.99 EUR

New Standalone Combat System

PREVIEW VIDEO  : https://youtu.be/mrFi4gmxLOg

Fully standalone. Fully optimized. Fully customizable.

Everything is controlled directly from the config. You decide how combat works on your server.

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Developer & Admin Controls

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Debug mode

Real-time weapon attachment editor (/editattach)

Permission control via Discord ID

Permission control via License

Permission control via ACE

Admin-only combat toggle option

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Combat Core

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Toggle combat mode with /combat

Custom keybind (default F7)

Enable / disable toggle system

Auto-disable when weapon is removed

Force weapon prop spawn on toggle

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Keybind System

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Custom Dash key

Custom Combo key

Custom Single attack key

Fully configurable controls

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Combat UI

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Enable / disable UI

Show attack cooldowns

Move UI with command (/editcombat)

Custom position & animations

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Animation System (Per Attack)

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Random animations or fixed animation

Multi-stage combo chains

Custom animation duration

Freeze player during animation

Custom animation flags

Unlimited animation templates

Different templates per weapon

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Advanced Audio

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Enable / disable sound per attack

Single or random audio files

Volume control (0.0 – 1.0)

Playback mode: self

Playback mode: nearby (custom range)

Playback mode: global

Unlimited audio templates

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Particle Effects (PTFX)

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Enable / disable effects

Sync effects with all players

Local-only effects option

Play all effects together

Play random effect

Custom asset & effect name

Custom scale & duration

Bone attachment

Custom RGBA color

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Anti-Spam & Restrictions

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Global cooldown between attacks

Block attack if ragdoll

Block attack if in vehicle

Block attack if dead

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Hitbox & Hitmarker

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Enable / disable hit detection

3D floating damage numbers

Custom duration

Custom color (RGBA)

Custom text scale & font

Optional outline

Bone or world position attach

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Notification System

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Built-in notifications

Or plug your own custom export

Custom position & width

Custom offset

Animated notifications

Custom messages for:

Attack successful

Attack missed

Cooldown warning

Permission errors

Combat mode enabled / disabled

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Weapon Configuration

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Each weapon has independent settings:

Custom label

Custom model

Dual wield support

Custom bone attachment

Custom offset & rotation

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Per-Attack Customization

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Dash / Combo / Single attacks:

Enable / disable

Cinematic black bars mode

Custom or native damage system

AoE toggle

AoE radius

Custom damage

Custom range

Custom cooldown

Custom animation template

Custom PTFX template

Custom audio template

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Features

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Plug and play

Lightweight

No framework dependency

Highly optimized

Fully config-based

Scalable

Easy to expand

Designed for any combat style

FREQUENTLY
ASKED QUESTIONS
01
Are the effects I see in the video included in the ptfx menu?
Yes, with the purchase of the ptfx menu, you get the effects you see in the video, and you can add an infinite number of them in the config. None of the effects are custom; they are effects recalled from GTA Base.
02
Does fantasy core also include life hud?
No the core does not have a health hud but a custom mana hud.
03
Does the fantasy core include spells?
No, the fantasy core only includes transformation as a spell and all the basic things like spellbook, spells, sensory, mana, etc.
04
Is the Ouija board synced with other players?
Yes it moves when the master starts the word and everyone sees it synced.
USER
REVIEWS
Very nice and functional fantasy core!
Nick04
Nick04
Customer
I really like the Ouija board. We've had a lot of cool events on the server, but it's hard to find anywhere else!
XxLeoxX
XxLeoxX
Customer
The ptfx menu is cool. We use it for events on our fantasy server and the players are amazed. Nice script.
Polina.4X0
Polina.4X0
Customer

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