New Standalone Combat System
PREVIEW VIDEO : https://youtu.be/mrFi4gmxLOg
Fully standalone. Fully optimized. Fully customizable.
Everything is controlled directly from the config. You decide how combat works on your server.
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Developer & Admin Controls
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Debug mode
Real-time weapon attachment editor (/editattach)
Permission control via Discord ID
Permission control via License
Permission control via ACE
Admin-only combat toggle option
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Combat Core
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Toggle combat mode with /combat
Custom keybind (default F7)
Enable / disable toggle system
Auto-disable when weapon is removed
Force weapon prop spawn on toggle
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Keybind System
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Custom Dash key
Custom Combo key
Custom Single attack key
Fully configurable controls
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Combat UI
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Enable / disable UI
Show attack cooldowns
Move UI with command (/editcombat)
Custom position & animations
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Animation System (Per Attack)
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Random animations or fixed animation
Multi-stage combo chains
Custom animation duration
Freeze player during animation
Custom animation flags
Unlimited animation templates
Different templates per weapon
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Advanced Audio
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Enable / disable sound per attack
Single or random audio files
Volume control (0.0 – 1.0)
Playback mode: self
Playback mode: nearby (custom range)
Playback mode: global
Unlimited audio templates
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Particle Effects (PTFX)
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Enable / disable effects
Sync effects with all players
Local-only effects option
Play all effects together
Play random effect
Custom asset & effect name
Custom scale & duration
Bone attachment
Custom RGBA color
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Anti-Spam & Restrictions
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Global cooldown between attacks
Block attack if ragdoll
Block attack if in vehicle
Block attack if dead
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Hitbox & Hitmarker
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Enable / disable hit detection
3D floating damage numbers
Custom duration
Custom color (RGBA)
Custom text scale & font
Optional outline
Bone or world position attach
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Notification System
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Built-in notifications
Or plug your own custom export
Custom position & width
Custom offset
Animated notifications
Custom messages for:
Attack successful
Attack missed
Cooldown warning
Permission errors
Combat mode enabled / disabled
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Weapon Configuration
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Each weapon has independent settings:
Custom label
Custom model
Dual wield support
Custom bone attachment
Custom offset & rotation
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Per-Attack Customization
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Dash / Combo / Single attacks:
Enable / disable
Cinematic black bars mode
Custom or native damage system
AoE toggle
AoE radius
Custom damage
Custom range
Custom cooldown
Custom animation template
Custom PTFX template
Custom audio template
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Features
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Plug and play
Lightweight
No framework dependency
Highly optimized
Fully config-based
Scalable
Easy to expand
Designed for any combat style